
Demon Bluff
A Roguelike card game where your deck is full of lies

Its coming to steam soon. Please wishlist if you find it interesting :)

(https://store.steampowered.com/app/3522600/Demon_Bluff/)
How it works?
You are dealt a couple of cards. Click on them to reveal their characters.
Most characters, when revealed or clicked, will give you information that helps you find the Evil ones.
Evil characters Bluff (they pretend to be a Good role) and Lie (their information is always wrong, false or not working, but you can still use their lies to work backwards and uncover the truth).
You have 10 health, every mistake will deal 5 damage to you (so you can make only 1 mistakes per round)
Your goal:
Find and Execute all Evil characters.
To Execute someone, click the dagger icon in the corner.
Also join our discord if you want to take part in future playtests :)
(the in game link is currently broken)
Useful notes:
- There usually can only be 1 character of the same role, so if there are 2 same roles it means someone is Lying (or is a Doppleganger)
- Corrupted characters will Lie and their ability will not work.
- Drunk is also always Corrupted
- Puppet created by a Puppeteer will always say truth (but its other abilities like Knights immortality, will not trigger correctly) - this character is probably up for a rework
______________________________
Examples:
Gemcrafter (Learns one Good character)
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If Gemcrafter is Good, they might say: “#8 is Good.” → ✅ True
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If Gemcrafter is Evil or Corrupted, they might say: “#7 is Good.” → ❌ False (#7 is actually Evil)
Knight (Cannot die)
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If Knight is Good, they survive being executed.
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If Knight is Evil or Corrupted, they die when executed.
Hunter (Learn how far I am from the nearest Evil)
- If Hunter is #1 and closest Evil is #2 - his info is "I am 1 cards away from Evil".
(When counting cards - Does not include itself, but include the Evil). Lowest step count is 1
______________________________
CREDITS
Code and Art: @uzabiart
Art: @lovesparkley.art
You can follow us for updates:
Discord
Twitter
(Its a newly created Twitter, we will be posting any updates for this or next games!)
Game is highly inspired by social-deduction games, especially the Blood on the Clocktower, go check them out :D
Development log
- Major update - Itch version catches up with SteamSep 20, 2025
- Rebalance patchApr 10, 2025
- v 131 ChangelogsApr 07, 2025





Comments
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Very fun rules, but the game seems fundamentally broken right now. I've lost multiple rounds because character hints were completely incorrect, and the character was neither corrupted nor drunk. Would absolutely play more if these issues were fixed.
There are no major errors in the gameplay logic right now (but the lack of tutorials is a problem, imho). People here are happy to sort what’s going on if you screenshot your game results.
The wretch is usually the culprit though for new players, fittingly enough.
Here’s an example of someone else’s problem with the wretch: https://itch.io/post/15061433
I LOVE this game but I really don't get the baker at all. I think sometimes in rounds I'm lacking major information and it happens like wayyyy to often. Like many rounds of its a 1 in 9 chance, but maybe its just me being bad at the game. I just don't get the doppleganger and the baker much, like the baker says its meant to be someone else I have NO idea how to find out who she was before. If you guys have any tips for me that would also help.
https://demonbluff.wiki.gg/wiki/Baker
I needed the wiki for the baker.
Basically the baker is a disease that propagates to one unflipped villager card every time a new baker is flipped until it hits a corrupted one. The corrupted one will transform, lie about what it used to be, but end the chain.
So it’s possible for a medium to say something like #7 is a real Knight, and then on flip #7 is a baker that says “I was a Knight” (or if corrupted lie and say “I was an Oracle.”)
“I am the original baker” is always a good, uncorrupted card, but may be a doppel.
Also alchemists who were bakered will still do their alchemy because alchemists are a round start ability, not an on flip ability.
I know how to clear the DREAMER and the JUDGE. if the dreamer says the WRETCH is a cabbage, the dreamer is good. if the judge says that the confessor is telling the truth, the judge is good.
unless they are the puppet
Sometimes when there is a puppet, self-validation is the best strategy.
The only problem with puppet currently is a puppet knight does technically lie by saying “I can’t die.” That should be sneak changed on right click when knight is puppet as a freebie for anyone observant, like cabbage dreamer.
Puppet killing puppeteer ought to unlock a backstabbing-themed skin, imo.
why is the puppet commiting suicide
Puppet was a slayer, and a puppet slayer can still slay evils. They will slay their puppeteer or themselves. Puppets can also tattle on themselves as fortune teller, jester, bishop, empress, and witness.
The only time the puppet sabotages the ability of the card it is impersonating is puppet alchemist (always “I cured 0 corruptions”), puppet Baker (always “I was a baker” and no propagation), and puppet Knight (can be killed). Puppet confessor will be dizzy.
This game is absolutely horrible.
The characters lie when they aren't evil.
bro have you heard of corruption and drunk?
How the hell would you be able to tell if a character is drunk or corrupted
In the upper right, there is a list of the characters that might appear in the round and you can right click to learn how their abilities work. Some like Wretch (always good so never kill, but seen as a truthful but evil minion by truthful characters) can cause unexpected behavior.
The rest is logic.
If you have Poisoner (+1 Corrupted villager adjacent to Evil) and Baa (Don’t know which outcast will be in play), and a choice between Drunk and Wretch for the one outcast and no wretch appears on flip, then you expect 4 total lies - one drunk, one corrupt, and 2 evils. At least two liars have to be adjacent. Then you plot out possible scenarios that would make the board consistent with 4 liars (if X is a lying evil, this guy must also be a liar).
Then you kill someone suspicious (unless you kill a bombardier or you are in a Lilis round, you get a “free” kill) and find out if you logicked wisely. If you were wrong, there’s a good chance you can use the new information (dead cards reveal if they were truthful or corrupt) to pivot into the correct solution, especially if you didn’t tap all the character abilities.
Also you can use dead character abilities, even if they were evil, which helps.
it is practicly the same thing execpt the alcemist can't cure it.
for the drunk
Simple but clever. I love the way simple rules interact to create complex situations. Of course, you do sometimes get situations where you can only win by luck.
I think I just had the best round of demon bluff from a pure logic standpoint. This feels like the purest single game you could play to test if you know the rules.
8 would have been the perfect opening strike because drunk and demon must be double claiming the same role, and 3 and 5 would both have to lie if 4 was evil and only one of them could be poisoned.
Day 1 of waiting "patiently" for the next DB update
(we gonna be here for a while)
the dreamer said the wretch is a cabbage? Is that normal?
Yes. If the Dreamer is not lying, they will say the Wretch could be a Cabbage. You can right-click on characters for more information on their ability.
get the dreamer farmer away from the wretch
Here’s that hundred village streak validated on one account. (Sorry it took me while, roadtrip!) I discovered a new nitpick. If you save enough villages, the total number in the all saved villages tab on the left goes too close to the edge for those wide numbers.
Hey, is this a bug, or did I misunderstood something ?
The oracle said "#1 or #4 is a Poisoner" but there was no Poisoner in the possible cards for the round so I figured it was lyind and either Evil or Corrupted, but it was neither.
What happened ? 🤔
The Wretch registered as a Poisoner.
Yo,so I came with a character idea.its called the "dancer",a good villager role.her ability is to tell if any specific demon role is an odd or even number.ex:it's a deck of 8 cards,4 is a shaman, dancer says"shaman is an even number",so she's good.however,if she says "puppeteer is an even number"(puppeteer is 7 or not even in the deck) that means she's evil or corrupted
This is a good one! Maybe par of slightly less than architect (but def less than oracle) because of the specificity but it doesn’t combine with any existing character role which keeps the balance.
Maybe the dancer should name one odd and one even Evil if you wanted to increase the potency a bit. (Puppet is Odd, Puppeteer is Even) (No even evils and no odd evils would be pretty helpful if that happened, which might be too OP.)
Ty for the support.the dancer's meant to not be a very potent character since her desc literally says "one step too far from the meant placement and she'll crash out" so I decided to focus on only one evil at a time since she's a bit of a control freak
Can someone at least make a HC design of her?I may be an artist but I really dunno what to do with her as her design
The jester literally said ''There are 3 evil'' That's so funny i love it XD I already catched 1 evil and immediately knew who the other evil was. I'm excited for the full release <3
(I also got 4 bards in one round, crazy lol)
I can't play the game, this error happens when I launch it on Windows 11
(It says "Unable to parse Build/DemonBluff_v0_391a.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.")
My endless streak, split between my login and unlogged-in cookies is now 100 villages in a row, so I am now comfortable having even more opinions.
More Bugs Observed
Oracle mode bug. The flip-order tracker should not reset after executing a character.
Text off screen.
Pooka Frequency Check? I like Pooka in my endless games, but I seem to get the true fluffiest evil 50% more than Baa. Goat guy seems under-represented.
Playstyles
All minion games. I don’t mind the demons, but it would be nice to regularly have all-minion games in hard mode to mix it up a little. The minions have a greater range of disguise and slightly more chaotic abilities on average so they are quite challenging.
Wording Fixes
Small fix to Medium. The medium should say “#3 is actually a doppelganger” instead of “#3 is a real doppelganger” to match the better phrasing of the drunk.
Evil Hover text. The Evil hover text has a few grammatical oddities. Maybe change it to “Character alignment. Eliminate all Evils to save the village. Evils Lie and Disguise, unless specific rules say otherwise.”
(Current text is “Character Alignment. Eliminate them. Most often Lie and Disguise. Eliminate all Evil to save the village.”) IMO, the plural noun “Evils” as a shorthand for “evil characters” is trivial to understand, used consistently in other parts of Demon Bluff, and fits the gamelike context.
Alchemist Activation. Alchemist’s card should mention that his ability triggers at the start of a match when he is still facedown after evils and outcasts have acted because he is a violation of the typical rule that most abilities trigger on flip.
Chancellor and Puppet. It would be helpful to note somewhere that Outcast and Evil numbers in the upper right Villager/Outcast/Minion/Demon tracker don’t reflect the totals in game because of these characters’ abilities.
Minor plurals. It’s the littlest of nitpicks, but 1 minion and 0 demons in the upper left tracker would be correct.
Outcast-related deck bloat
Hard games generally have one too many possible outcasts in the play deck. This makes Baa completely meaningless as a demon.
For instance, a 6 Villager, 1 Outcast, 2 Minions, 1 Demon game with Chancellor, Minion, and Pooka has 15 cards in the play deck (9 villagers (6 real + 3 potential disguises), 4 outcasts, 3 evils) for 10 cards on the field. The play deck should only have 3 outcasts to account for the one chancellor will add, and a possible outcast disguise.
In a 9 card game with Witch and Pooka and 2 outcasts, 4 outcasts show up in the play deck. In this type of game, I would expect play decks that alternately have 2 or 3 outcasts, varying the uncertainty.
Fixing the outcast deck bloat would make hard games marginally easier on average because of uncertainty reduction, but it benefits players who like more logical approaches as opposed to stab-and-find-outers (like me!). You could have a mix of both, too.
Baker. The baker is a benefit & drawback flawed character like an outcast, but they can’t be listed as one because their ability wouldn’t work. That said, internally, I really think the baker should be treated as an outcast for frequency purposes. Remove one outcast from the game if a baker is going to show up.
Even more characters that could be in the game
Gardener
(Villager, Good) (↶) Pick 1 character: Learn how many evils were still facedown after the selected card was first flipped over. [NO NIGHT REFRESH! BUT MAYBE NOCTURNAL REFRESH.] Hint: Oracle Mode numbers cards by the order they were originally flipped in.
Lazybones
(Outcast, Good) Disguises as a Villager or Outcast with an (↶) activating ability. Trying to use their ability reveals Lazybones’ true identity.
(↶) Select two/three cards from the pop-up deck of eligible roles. Lazybones randomly disguises as one of those characters and can use their ability. Hint: Truthful villagers always see Lazybones as Lazybones and an Outcast.
[The ability is Lazybones running off to the neighboring village to borrow someone else to do their job! And the eligible roles might be the villagers in the current deck, or cards that are less powerful. Lazybones keeps the yellow outcast card border when it borrows a new role as a reminder of what they are.]
[A card to throw off careful player calculus, but give them an opportunity to try to pick a custom villager in recompense.]
Nocturnal
(Outcast, Good†) Game Start: I disguise as a Good Villager currently in play. I am initially Good and Truthful.
If a Good character is Executed, I turn into a Lying Evil Demon that must be Executed! (Note: Evils who slay Goods do not turn Nocturnal.)
Hint: When Nocturnal turns Evil, cards with abilities that refresh during a Night Cycle instantly renew. Previous statements and actions Nocturnal made while Good are still seen as truths, but any new ones after a turn will be Lies.
“A sinister and restless bloodline, reawakened by innocent blood spilt.”
[A card to share the game with a drunk or doppelganger, best friend of the Chancellor. Might also need the ability to reactivate any one living card’s power if there are not enough night refresh roles on the board. I think disguising as a card not in play like a usual demon is a bit too tricky when there is corruption everywhere.]
Ghul
(??? Evil) If there are no dead characters, lose 1 health on every other card flip, starting with Flip 1. (e.g. 1,3,5,7,9)
[Not sure if this would be better or worse in play than the other one health lost per flip baddie with reduced penalty I suggested below. The goal is to encourage strategic flipping and early risk-taking. Should not show up with Lilis or any other health subtractors. (Although I think of Lilis as a slightly stronger Witch, like Pooka is a stronger Poisoner, and doesn’t need extra bleed damage because losing a good villager selectively is its own penalty.)]
Thanks for all the feedback! The ideas are really great.
And congratz on doing 100 wins in a row! Thats a huge number
A victory isn’t legit until it is all on one account, and I bet someone else can verify before I do! I’ll work harder for that screenshot proof, and good luck on the Q1 launch schedule!
oh, no no, we are moving release to Q2-Q3. We definitely need more time :D. Will announce that at the end of this month.
hi, i love your game. *why did you choose to make wretch a cabbage*
Can't Lazybones be circumvented simply by trying everyone's ability and pressing "Cancel"?
Canceling is not really using an ability. It would be a bit silly to include a loophole like that.
If you execute a Drunk Disguised as a Knight, do you take 2 DMG 'coz it was a Drunk or 9 DMG 'coz the Knight was corrupted?
6 damage.
My understanding is that, internally, the math goes like this:
i've been playing this for like four days and i love it. i literally woke up and thought abt this game. so peak.
What does it mean that Baa adds a fake Outcast? How is fake Outcast any different from normal one, do his abilities work? Let's say fake Doppelganger.
It means that it is visible in the deck, but its not actually in the village. So lets say Baa adds Doppelganger to the deck view, but the Doppelganger is not actually in play.
I agree it is poorly written, I will reword that for sure or redesign his ability a little bit.
i believe by "fake" it means that Outcast will appear in the deck, but will never actually spawn. So a fake Doppelganger would mean it looks like Doppelganger has a chance to spawn, but it never will (and you don't know that)
you can't really see it that good anymore, but basically #3 said that #3 or #8 could be poisoner. And #7 said #3 is saying the truth, but they are both wrong? And not corrupted?
The wretch catches a lot of people because they are used to thinking of the wretch as a safe, good character because no evil ever disguises as them.
But remember the wretch is seen as a random evil minion (it might change within rounds) by everyone but a truthful dreamer, who sees them as a cabbage. That means Lilis won’t kill a wretch on a first night because she thinks they are an ally, for instance.
In this case, the oracle thought the wretch was a poisoner, which immediately validated the oracle as truthful (albeit kinda useless, lol).
It also means you have to be more careful with hunter’s testimony because “poisoner” could be the real poisoner or the wretch.
heh, 69.
"Major update - Itch version catches up with Steam69 days ago"
also, made it to ascension 5 good gameplay loop, got ruined by evils backing each others up and certain roles when one lies not confirming another lied/is evil.
The Baker chains so long as the new Baker’s original role is not corrupted.
If not corrupted, the first Baker flipped (or Doppel baker) truthfully says “I am the original Baker”. It then targets a still facedown villager card to become a baker, who when flipped will try to baker another villager, creating a chain. The chain breaks if a baker tries to target a corrupted character, who will turn into a baker but lie about what their original role was and will not baker any more facedown cards.
A puppet who was a baker will claim “I was a baker.”
The strat in the game you just played would have been to shank the confessor, since there are no outcast disguisers to worry about (so bomby is real). If the confessor was corrupted because the poisoner was nearby (only 1 corruption in this game and they must be next to the poisoner), the poisoner must be the #5 baker claiming medium because 7 was telling the truth. And Baa would be the dreamer because demons can’t be the same role as a villager and the other bakers are clear.
Of course, shanking the confessor would have revealed Baa, meaning 7 was lying and you could validate the dreamer on Baa to reveal the dreamer was also lying. Then it becomes a fifty-fifty choice about who to shank (you still have 10 health, so you win).
Sometimes the best strategy is to figure out potential solutions and then spend the free kill on someone suspicious you think you would break the conundrum.
This is also why Baker games are tricky because the jester and medium might have given you more and better information.
⚠ Warning: do not click on links in comments offering "latest version". It is a scam. Developers would not post links for new versions in comments.
where are those at? (so i can report them)
as of when I posted this, they have all been deleted, but they keep being posted on popular games
i got too addicted on this game, love it. can't wait for full release
Let me know when it's available for mobile 🙏
On Ascension 15, and I’ve played about 180 rounds total, so I feel I can have opinions.
Overall
Solid interface, sounds, and art on desktop. All the core game behaviors work well and are inviting.
I would like more tutorialization. The new roles pour in too quickly in standard to get a handle on them. The way I would implement this is a tutorial mode from the main menu for each type of character with 3-5 rigged rounds that showcase behaviors and rules intersections. As new characters come into play, unlock more games for the same character.
Tags could be improved. I used them heavily, but the options were insufficient. I would split the colored tags into labels that you can apply one each of Set 1 (Good, Evil, (Unknown)) and Set 2 (Truth, Lie, (Unknown)).
Bugs observed
The web version sometimes fails to clear out some old cards, causing a double layered card effect with fake cards over the real ones. Touching oracle mode solves it.
Postgame summary sometimes shows wrong draw order. While hovering gets you some info, it doesn’t show the identities of face down cards Lilis killed, which would be handy.
Dead evils in Lilis rounds who disguised as renewable characters don’t have their abilities renew.
Characters I think work well:
Bard - Not quite as useful as the scout, but feels balanced.
Bishop - Potentially the strongest role in the game because they are useful when either lying or truthful. There’s always two good characters among their description. Sometimes a board is such that the strongest opening move is to kill the bishop to validate potential IDs, especially if there is a drunk in play. That doesn’t mean nerf because I need some strong roles that call out other characters specifically to balance some of the underwhelming ones.
Confessor - Strong in a game with limited corruption, weaker in a game with corruption but useful for being a target of abilities. Overall well balanced.
Druid - Useful for drunks and fake bombardiers, and can very reliably self-validate in most games if not useful.
Empress - Potentially the second strongest role in the game because they are useful when either lying or truthful. Especially useful when lying in high evil number games. That doesn’t mean nerf because I need some strong roles that call out other characters specifically to balance some of the underwhelming ones.
Enlightened - Well balanced, not a dominating role like empress, but often helps clinch.
Fortune Teller - Deceptively simple in a good way. Using the fortune to simply self validate with known goods is often less valuable than trying to use it as a select-target gemcrafter, with one known good and one unknown that will break a conundrum in one kill. Very strong in Lilis rounds since the first Lilis kill is never(?) a wretch so you have a known good to play with.
Gemcrafter - Basic ability, better when lying. Solid role.
Hunter - Surprisingly strong.
Judge - Basic ability with thoughtful use cases, simpler to use than fortune teller and combines well with it.
Knight - A weaker card. The occasional free kill and ability to validate don’t make up for the low grade bombardier liability in a corruption round. I like it for the same reason as bombardier though - it feels like a gamble you have to work up to. Also looks like a Link to the Past Link.
Knitter - Low key one of my favorite cards because of how effective it is in early game, in just about every type of game, lie or truth. It isn’t in your face powerful like empress or bishop, but clutches more frequently than I expect.
Lover - a solid card, rarely feels useless, not OP.
Medium - more powerful when lying and often clinches corruption games.
Oracle - strong card, with the likes of Empress and Bishop
Scout - love child of the knitter and hunter. Also surprisingly strong.
Slayer - great for taking an early-game risk, balanced with the intrigue added when killing often doesn’t work. I would have never anticipated Grocery Store Brand Geralt would be balanced as well as he is.
Wretch - Favorite outcast because it doesn’t time bog rounds with more “if X, then Y”.
Doppelganger - A well balanced outcast that makes it harder to spot minions, but guarantees a truth teller in its pair.
Drunk - Adds drama and intrigue, but too much intrigue if a drunk and plague doctor are in the same game with another corrupter.
Lilis - The refresh ability mechanics need to be prominently introduced somewhere. Lilis rounds add lots of tension in a good way, especially when those refresh roles come up. I would do away with the -2 health every kill. It can raise the tension if there is a drunk in the same game, but it doesn’t add a lot.
Poisoner, Pooka, Chancellor, Puppeteer, and Puppet - I REALLY like the evils that have location-based mechanics. They work well, especially with limited reveal games. Puppet’s strange honest mechanic works well because of this.
Minion and Twin Minion - Simple, but a breath of fresh air in games where there are drunks and Plague Doctors.
Shaman - cool ability, interesting in games with doppelganger.
Characters I have no particularly strong feelings about
Architect - I prefer the relative direction characters over this global option role more. All the characters can often occasionally clinch the game, but I feel like the architect underperforms.
Plague doctor - I have strong feelings, but they resolve to net neutral. Doc is useful and interesting, but playing a round with them takes longer. The corruption snipe across the board adds the most intrigue of any character in game, so I have to do a lot more work to hash out truth-lie combo possibilities. The most common role that makes me reset games because I don’t want to take that long. I had a streak of about 10 games in a row without the doc, corruption, not corruption, and frankly I didn’t miss him too much. I guess my net feelings are too much of him is annoying.
Jester - Clunky. I finish a lot of rounds without tapping it.
Poet - Seems like a card to rig rounds to have duplicate/not-in-play villagers. Fine by me, but I don’t like that I need to have all the mimicked-cards memorized because there is no place in game to reference rules for cards not in play. Otherwise a fine card.
Witness - Rarely comes up so I haven’t developed an opinion. I wonder if the frequency is bugged. Maybe I am just unlucky.
Bombardier - Occasionally results in “flip a coin not to die” logic forks which are sometimes avoidable by plotting ability use better. I like bombardier’s drama, but I can’t put it in “works well” because it can kill a round through no fault of the player. I screenshotted an example of this.
Witch - Kind of boring. Witch’s can’t reveal last card should be changed to “Witch turns the last card flipped into animal. Kill the witch to change them back. (Animal cards don’t count as flipped for score purposes)” Looking at a facedown card is boring. It would be a lot more interesting to see a pig, or newt, or llama, or dog, or cat, or something.
Baa - Adds uncertainty about drunk and doppelganger and disguise as outcast games. Does its job as intro demon.
Characters I like less because they tend to be obnoxious
Alchemist - Often not useful, most useful when he does nothing. Ability is underwhelming. I often find myself in a conundrum with him where there a choice between assuming he acted, or him lying about it (Pooka has a wide sweep), and thus he’s not useful to early game logical eliminations until I kill someone, and by then other roles will have allowed be to make a better judgment call. It’s actually problematic that he shows up so often with the plague doctor because the plague doctor’s ability to snipe across the board makes him far more tenuous to trust vs maybe being adjacent to other liars. And him not doing anything about the drunk to add even more uncertainty is just a napalm skunk thrown on the dumpster fire.
Baker - They feel like a gimmick. The behavior is really bizarre compared to previous characters so the baker is stressful in a “I don’t really know how this character’s ability works so I don’t know how to gain useful info from it” sense when they first start appearing. By the time I got used to them, I wound up hoping they lie because that’s more useful than the baker chaining to overwrite more useful character roles. I sometimes reset baker games that don’t have enough corruption causing sources.
Dreamer - The least useful villager role, even in Lilis games with the night refresh. Can’t really validate anyone but themselves, and only after an evil kill or if wretch is in the game. This character needs a buff or to be done away with - the only role I have feelings this strong about. I’d rather Dreamer only show up in 3+ evil games and eliminate an evil possibility, e.g. “Can’t be Pooka”. (“Pick 2 characters: Learn which Evil role they aren’t. If Good picked, learn random info. Hints: If Lies: If Evil picked, learn correct info. “#1 couldn’t be: Puppet. #2 couldn’t be: Puppeteer”)
Characters that could be in the game (Part 1)
Cosmetician (Villager, Good). Pick 2 characters: Learn if any of them is Disguised. “Is #1 or #2 Disguised? True!” (Aka a Medium-Teller)
Fixed dreamer. (Villager, Good). Pick 2 characters: Learn which Evil roles they are NOT. Hints: If Lies: If Evil picked, learn correct info. “#1 couldn’t be: Puppet. #2 couldn’t be: Puppeteer”
Snatcher (minion, Evil) - Swaps bodies with one Villager, which counts as a Disguise. The Villager replaced by the Snatcher truthfully tells how many cards away the Snatcher is from another specific Evil (or themselves if another evil is not in the game). Lies and Disguises. Tip: Truthful villagers aren’t fooled by the swap. Executing the Snatcher cures the villager of all evil influences and allows their abilities to be used.
A deliberately easier minion, to pair with nastier ones. You know the snatched card is good from the start, like a confessor.
Grave Robber (minion, Evil) - While alive, dead characters do not reveal their true identities or if they were corrupted. Reveal after the Grave Robber is killed. Lies and Disguises.
All you learn is if you slew an evil or not by watching the evils remaining counter. I would match Snatcher with “strong character” games that have empresses and bishops (and oracles and knitters) and puppeteers and puppets. As I got better at playing, sometimes the best opening move was to “validate” a suspicious empress or bishop by killing them. This would take away a useful tool without being too wretched about it.
Vampire (demon, Evil, Night Cycle refresh) - While alive, subtracts 1 health on every flip. The penalty for wrongful executions decreases by 3 for the duration of the round. Lies and Disguises.
Even with an average of only 2 for a wrongful kill penalty, decreased to encourage more early risk-taking killing, you still can’t afford the free kill if you don’t work fast and are picky about what you flip. Better in games with more strong characters and fewer evils. Remove the -2 health mechanic on Lilis. (Or make Lilis this card, and the night killer the Vampire.)
Highest scoring round documented: 4 Evils Killed in 5 flips, zero mistakes.
Thank you! These are really great points! Noted them all ^^
It might be tricky to implement because it seems like a strong role, but a Gardener who says some variant of [if there are evils / X number of evils are / a specific evil is] still facedown when revealed might be interesting, and helpful in any kind of flipping is a limited resource game. This would also help tutorialize oracle mode’s flip tracker.
You could have a barkeep do the same (or a bit better) for outcasts (to keep track of that darn drunk! And to know if Lilis swatted my doppel or doc!).
I'm not sure whether the developer will see this reply, but I thought I'd post some of my opinions on both the characters and your opinions.
Bishop: I feel like this character would be more fun to play with if the when-lies condition was relaxed or removed. Getting three villagers confirmed is very strong, even at the cost of health.
Medium: Sometimes it can be more powerful when lying, but in some cases it's much more helpful to get a result like "#3 is a real Drunk."
Oracle: I feel like this card would be more balanced if it couldn't indicate itself. It also has some of the same problems as Empress and Bishop.
Wretch: It's a well balanced card, but if the comments are any indication, either it or the cards like Knitter and Scout that detect it need to be made clearer.
Lilis: I find it unintuitive how the characters with targeted abilities refresh every four flips, but only in rounds where characters have night actions. I feel like characters should only refresh if they specifically say they refresh and introduce night on their own, either by writing refreshing into cards like Judge, or removing the refresh on existing cards and making new cards with refresh. I personally don't find the -2 health mechanic bad at all, since it helps make Lilis's ability better in 9-card rounds and interacts with Drunk, Knight, and the health upgrades in the (locked) Deckbuilding mode.
Architect: The detection provided by the Architect could be made to be relative if it checked its own side of the table against the opposite side.
Plague doctor: I agree that it makes the round involve more consideration and logical deduction, but at least for me, consideration and logical deduction is part of the fun of the game.
Jester: You can use this card in the same way you use the Fortune Teller.
Witch: The Witch might be more interesting if it were less likely to appear with Lilis. The Witch in 9-card rounds stops Lilis from making a second attack, and in a 10-card round, it has no use as long as Lilis makes a second kill. The cards don't work well with each other.
Alchemist: The Alchemist isn't too bad, and sometimes you can get information on Evils' location if you kill the Alchemist to validate it. However, it would be better if the Drunk lost the "can't be cured" ability, and it would provide some nice "a-ha moments" as well.
Baker: I think you're underselling the Baker here. The Baker can immediately self-validate if they are the original, and since they only transform Villagers, if you track your flip order, you can sometimes confirm an Evil if they didn't transform properly. If you chain many Bakers, you can tell which ones are Corrupted, and the Evils have a harder time blending in unless they are themselves disguised as Bakers.
Dreamer: This character probably needs a buff, but I wouldn't exactly call it bad when it can reliably self-validate. If you don't use it to find location-restricted Evils like Chancellor or Puppet, then it essentially becomes a slightly weaker Confessor, and since it appears in higher ascensions, it's acceptable to have a difficulty increase like this.
Graverobber (suggested below): You could make a minion like this, but if it would fit the theme better, you could also turn it into an outcast with a balance ability like Plague Doctor's: "While alive, you can't see the true identities of dead characters / whether dead characters are Corrupted / both. ↷, Pick a dead character: Learn their true Role and whether they are Corrupted."
Vampire (suggested): There's nothing wrong with the health mechanic on Lilis. Other than that, it's a good role, but it's a bit game-changing. However, as a Demon, it should really have a name.
If you (the developer) plan to lean further into the health mechanic (judging from the new mechanics for Drunk, Knight, and Lilis), I would suggest a healing role, but with a condition like Slayer so it's not obviously Evil when you don't heal. Something like this:
Medic (Villager, Good): ↷, Pick a character: If that character is alive and not Evil, heal 3 health. (If Lies: do not heal.) [But made less powerful if it refreshes at Night.]
It looks like #9 might have been an unrevealed Wretch killed by Lilis.
wait why does the minion give correct info here?
It's not correct. The Poisoner is directly adjacent to the Wretch, which counts as Evil. The correct information would be "Poisoner is 1 card away from closest Evil".
I am having so much fun with this game! It’s such a wonderful thinker of a puzzle.
You already have my future funds, however, add in more hot demon guys and I’ll throw in my soul too!
game makes certain interactions unclear, for example whether evil characters exclusively lie or not (apparently they can also tell the truth)
edit: and apparently the plague doctor is immune to corruption? or he just happened to roll a 1 in whatever where he told the truth on an accident. a game of this kind is just unplayable when it has such vague mechanics.
The Puppet is the only evil character who tells the truth, and it specifically says so in the description. Many characters who corrupt specifically corrupt only villagers, and the Plague Doctor is an outcast, not a villager. No vague mechanics.
false, baa told the truth for me. cant attach image because it asks for "captcha" and theres no captcha anywhere
what did the baa claim and say?
"evils are not adjacent to each other", and they were in fact not adjacent to each other
It mighte been that there was a wretch next to an evil
buddy, you had such a good disguise and everything, i would've believed you if you just pointed at anyone else T~T
Lilis / Chancellor round with no corruptions and Chancy decides to live up to his name and disguise as a bombardier and sit by a real bombardier. No cards helpful to tell them apart. Luckiest round I will ever have.
Hope this game would have a Mobile release, cuz i'd love to play it wherever.
I love the game but it doesn't work on my phone
I really enjoyed the game even though I kept forgetting wretches were considered evil by villagers and failed by killing unrelated humans several times at first LMAO What’s with my memories😔
The sound effects were satisfying and the artstyle was just SO great and crispy that I got immersed pretty quickly and wanted to know more about the characters!! Seriously so scrumptious🛐🙏🙏
And does anyone know how to save progress when played on web? Not only in this game, I keep suffering from my progress being reset on this site because I couldn’t find save function anywhere😭 I just lost my 4 or 5th ascension RIP
odd thing is, whenever i use the bishop on wretches (to tell if theyre lying) only the ones that arent evil or lying say there are no outcasts, is this a bug??
The Wretch appears as a Minion, not an Outcast.
ohh ok, i might be stupid lol
I wish this was for mobile
Me too.
I find myself relying pretty heavily on the wiki for unspoken mechanics like demons can’t disguise as a villager in play but minions can, or outcasts can’t be corrupt (except the drunk), and judge sees the wretch as truthful (even though other characters see wretch as evil), and which roles renew abilities after night passes in Lilis rounds.
There’s an unacceptably large gap between the mechanics on the cards, and the mechanics as relevant that maybe a compendium within the game could address.
The ability to practice with a deckbuilding mode would be helpful or at least more casual.
You can right-click on a card for more detailed information.
Also, everything you've said can be deduced by the wording of the cards, or by looking at right-click view. Hovering over "Demon" in right-click view shows that it can't be a duplicate. Many cards that corrupt say "corrupt a Villager", meaning they can't affect Outcasts. The Judge detects a lying character, which is very different from an evil one (corrupted characters lie and aren't evil, the Puppet tells the truth and is evil, evils disguised as Confessor tell the truth and are evil, etc.)
I have no idea what you mean by "renewing abilities".
Perspective from Ascension 8 (just so you know I’m not screwing up too terribly), what you are saying isn’t wrong, but the minimalism is frustrating and the wording isn’t great.
“Always Disguises as a unique villager, can not double-claim a good character.”
Should be
“Always disguises as a villager in deck but not in play, and never an outcast.”
“Double-claim” is jargon, and should be defined somewhere, and frankly is misleading because I’m pretty sure the drunk can double-claim with a demon.
I wish I could open a compendium and just see all the characters explained with a little more elaboration - “targets villager, not outcast, minion, demon”. Or have a face up test mode in the main menu to verify behaviors I’m not 100% sure about, like the baker’s propagation. With the judge-wretch example, my thought was, well, the wretch breaks the other villager’s judgments, so would the judge be fooled?
After Lilis murders someone in the night, several of the character powers can be used again: the Judge, the Dreamer, the Jester, and the Fortune Teller. Keep in mind it overwrites the last use so you have to write down what they said before. You might be able to off Lilis in time, or leave only Evil characters unflipped for the second night cycle.
When I figured that out, Lilis rounds became a lot less intense, although you sometimes get unlucky.
"Double-claim" should definitely be changed, but there is no problem with the drunk disguising as a duplicate of a disguise of a demon.
Lilis renewing abilities at night sounds like a bug in the game.
The test-ability mode sounds like a great idea, and I would like to back this suggestion if it isn't too much trouble for the developer.
Adding "and never a outcast" when there is already "always disguises as a villager" makes the outcast part pointless since "always disguises as a villager" means only villagers as always intends only.
If you read the Baker carefully for it's ability, than you'd understand what I failed to before, every time a Baker is revealed, a random good villager is converted into a baker.
You don't need a test mode to prove that the Wretch is telling the truth...
Just because it's seen as evil, doesn't mean it's a liar, just like a minion, demon, and drunk disguised as a Confessor will always be truthful due to 'Dizzy'.
And the Puppet cannot lie, villagers that are corrupted can be seen as liars yet are good.
On the right side of the screen is an eye, if you hover over it you can see the previous results.(Therefore seeing what they said before)
The result effect can only happen with Lilis night mechanic for now, and at least 1 after night turn.
Additionally you can also see the order of which cards were opened, and some other effect about it which I don't understand yet, you can also see dead character bluffs.
Edit: Fixed a sentence and converted it into Quote Format.
I’m fairly well aware of the game mechanics at this stage. Getting there was frustrating, and now I realize it didn’t have to be. It became a lot less frustrating when I used the wiki.
There is quite a lot of nuance to the baker, such as when it hits a corrupted character and ends the chain, what the medium says about a villager before they get converted (and worse if the villager turned into a baker was corrupted then lies about their original role so you have the medium and the baker arguing), a doppel baker rebakering a baker, which I had happen. Does an alchemist’s ability trigger at flip (not this) or at game start after the evils/plague do their corruptions (this) so if he gets bakered, did his original cure ability work before?
There’s so many new roles appearing at this point, the player is still adjusting to a lot of things. It’s a lot to take in, without any low risk tutorialization to test understanding, or simply a tutorial mode where I can pick what cards are in play and try to get a run where the desired collision between rules happens so I can see how it plays out.
And it really sucks to lose a run because a 7-round ascension takes me forty-five minutes to an hour thirty if I am being somewhat careful/thoughtful and how far along I am.
I think the best way of handling it would have a mode of themed challenges for every role where the rounds are rigged to act as a tutorial. So you would have a baker-themed five village ascension challenge that runs through some of the weirder rules interactions.
they mean that after the night passes, you can re-use certain cards' abilities again if you used them before
I play on my school computer and it's fun! But I always wanted to play it on my phone then I play then it freezes at 90% idk why...
I also play on my school computer 😂
This game is wonderful, it captivated me at first sight. After the playtest, I'm sure it will be a instabuy for me! Since I don't like buying games on Steam, I'll give preference to whichever platform it's sold on (please keep the game updated on other platforms 🥺).
This one caught my interest immediately, be waiting for the steam release!
idk i just found it funny that the two girlfriends basically ratted each other out