
Demon Bluff
A Roguelike card game where your deck is full of lies

Its coming to steam soon. Please wishlist if you find it interesting :)

(https://store.steampowered.com/app/3522600/Demon_Bluff/)
How it works?
You are dealt a couple of cards. Click on them to reveal their characters.
Most characters, when revealed or clicked, will give you information that helps you find the Evil ones.
Evil characters Bluff (they pretend to be a Good role) and Lie (their information is always wrong, false or not working, but you can still use their lies to work backwards and uncover the truth).
You have 10 health, every mistake will deal 5 damage to you (so you can make only 1 mistakes per round)
Your goal:
Find and Execute all Evil characters.
To Execute someone, click the dagger icon in the corner.
Also join our discord if you want to take part in future playtests :)
(the in game link is currently broken)
Useful notes:
- There usually can only be 1 character of the same role, so if there are 2 same roles it means someone is Lying (or is a Doppleganger)
- Corrupted characters will Lie and their ability will not work.
- Drunk is also always Corrupted
- Puppet created by a Puppeteer will always say truth (but its other abilities like Knights immortality, will not trigger correctly) - this character is probably up for a rework
______________________________
Examples:
Gemcrafter (Learns one Good character)
-
If Gemcrafter is Good, they might say: “#8 is Good.” → ✅ True
-
If Gemcrafter is Evil or Corrupted, they might say: “#7 is Good.” → ❌ False (#7 is actually Evil)
Knight (Cannot die)
-
If Knight is Good, they survive being executed.
-
If Knight is Evil or Corrupted, they die when executed.
Hunter (Learn how far I am from the nearest Evil)
- If Hunter is #1 and closest Evil is #2 - his info is "I am 1 cards away from Evil".
(When counting cards - Does not include itself, but include the Evil). Lowest step count is 1
______________________________
CREDITS
Code and Art: @uzabiart
Art: @lovesparkley.art
You can follow us for updates:
Discord
Twitter
(Its a newly created Twitter, we will be posting any updates for this or next games!)
Game is highly inspired by social-deduction games, especially the Blood on the Clocktower, go check them out :D
Development log
- Major update - Itch version catches up with SteamSep 20, 2025
- Rebalance patchApr 10, 2025
- v 131 ChangelogsApr 07, 2025





Comments
Log in with itch.io to leave a comment.
Holy knights
If only you had the thing where it shows outcast and evil cards.
Well as long as there is no Poisoner than you could attack all Knights.
Why wouldn't the Doppleganger identify herself?
She is a outcast, and she is copying Druid, so of course she would identify herself.
So it's minesweeper but with liars and very pretty art
anyone know why the bishop didnt name a possible evil here?
#5 (Wretch) appeared as a Minion to Bishop
Wretch - can appear as any Evil Minion to other characters, so thats mainly what happened
Oh righttt thanks!
why did the drunk disguise as a villager?
The drunk and an evil can both share a disguise as a villager not in play. And hunter #2 is clearly lying because, if they were truthful, all four evils must be in spots #5, #6, and #7, and #8… but drunk is occupying one of those spots, so hunter can’t be telling the truth. Hunter #2 needs to go. Chances are, Hunter #2 is Lilis, which means you can flip the rest of the cards and still win because the health subtraction penalty stops working once Lilis is dead.
Here’s an example of a drunk and demon “double claim”:
https://img.itch.zone/aW1nLzI0NzYyMzE0LnBuZw==/original/8Dk%2Fzt.png
thanks for the answer, idk why when i was playing i thought the drunk was disguised as a druid, it makes sense that #2 is evil
Day 23 of waiting for a DB update
Ascension 100!
My average Ascension Score - (Ascension lvl × 350) was 1032, with a high water mark of 1820 thanks to about 5 Puppet or Lilis rounds in one ascension with meant blind kills were super viable. (Edit: my average score the last 20 rounds was 1163, median 1155, so definitely improved over the course of things!)
Most dangerous card: Dreamer. The number one cause of lost games. Dreamers can’t be used effectively before an evil kill and using them before a kill makes them very tough to validate later. A dreamer on the board is like you don’t have a card at all. Doppel dreamer and Shaman dreamer games are over-represented in my lost game notes. Now that I am this far out perspective-wise, Dreamer is still one the card needs to be fixed to do more so it has pre-first-kill utility, or simply ditched completely. Secondary nod to the plague doctor for being a round wrecker at times.
Most dangerous evil: Chancellor, replacing a villager for an outcast weakens the board more than the puppeteer or corruptors. A nod to Witch and Baa as well.
‘Pooka party’ hands with just Pooka and 4/5 villagers were a delight when they came up - the frequency was about right too. BTW. The knitter should say “There is only 1 Evil” like scout instead of “Evils are not adjacent to each other” in single evil games (taking into account the Wretch).
I confirmed some edge mechanics I had been wondering about: Lilis kills a random evil, not preferentially the wretch, if only evils are facedown on nightfall. (I have screenshot proof). Stabbing a facedown real knight while a witch is blocking does not flip it. Witnesses can point to evils when lying.
I was a little sad game 6/7 of Ascension 66 and game 7/7 of Ascension 77 weren’t something silly (although I did get a seven card seventh game on ascension 77)
A66 6/7 could be a hand with 5 evils and one wretch in play.
A77 7/7 could be a chancellor, shaman, minion game where they all disguise as bombardiers with a real bombardier outcast and shaman dupes a jester and the final char is a judge. #1 Bombardier, #2 Bombardier, #3 Jester, #4 Jester, #5 Bombardier, #6 Bombardier, #7 Judge (Guaranteed winnable!)
Day 15 of waiting for a DB update
day 21 one now
Puppet somehow lying
Can you post a full screenshot? You seem to have one more evil to kill because…
#1: You do not have “the village is safe” popup yet which means there must be one more evil left to kill.
#2 Your villager count is 5, minus one for the puppet. So you have 4 real villagers. You have 6 apparent villagers on the board that I see, one of which is a doppelganger. That’s one too many unless you have a second outcast.
#9 medium appears to be evil, pointing at #2 who is a doppelganger. In that configuration 7, 8, 3, and 2 would all be telling the truth.
I dont have any way to get a full screenshot of this but from what i remember #9 was the demon but it still doesnt make sense for the puppet to lie since puppeteer should be the closest evil and witch should be the 2nd closest
Also it was a single outcast round
The puppet didn’t lie. The puppet was a scout. The Scout’s testimony gives the distance between the specified Evil and the closest other Evil to it. The Scout’s mechanic is different from the hunter who is distance from self to nearest evil.
The scout gave testimony about the witch, who truly was one card away from #9, a demon.
(Caveat that the wretch can mess this calculus up, but not in this round)
Actually the Witch is equidistant with Baa, so Witch and Baa are both 2nd closest to Puppet.
Also do you know how to read and understand it?
If you did then you'd know that Baa was the closest evil to the Witch, since Baa is 1 card away.
Maybe next time, read and understand the words you read and you won't be as confused as you were 2 days ago.
Christmas skins?
how?
When?
I just got them after playing some rounds of normal mode
On the browser version?
On the steam version the link leads to
ngl I think the corruption stuff gets a little much and convoluted sometimes, but other than that, love ittt
it'd be kinda easy a little of the time without corruption tho
Please add an option to download the demo, I am not using steam, and I'd really like to have a portable version of the game.
the lover on 1 who wasn't evil nor corrupted said there was no person evil next to her, and there was a wretch on 2.
Can you screenshot the evidence next time so that players can see if they can explain it or if it's a actual glitch.
And to make sure you didn't miss anything, also hover over the oracle thing on the right side as it'll he helpful in some cases.
i do not know how to screenshot :I
Alright, exorcists, here’s a weird one for you. Lilis night attacked a real knight twice in a row, so I’ve got a full living 10 card village with a triplet of scouts and a triplet of mediums. Who has to go?
The solution to this one is quite funny!
rot13: Ng zbfg sbhe bs gur Zrqvhzf naq Fpbhgf pna or Tbbq (bar bevtvany Zrqvhz naq bar bevtvany Fpbhg, cyhf bar Qbccrytnatre naq bar pybarq punenpgre.) Gurersber, ng yrnfg gjb bs gur Rivyf ner nzbat 1, 2, 3, 4, 5, 7, naq ng zbfg bar Rivy vf nzbat 6, 8, 9, 10. Gur Trzpensgre naq Rayvtugrarq zhfg or bs gur fnzr nyvtazrag orpnhfr bs gur Trzpensgre'f fgngrzrag naq gur snpg gung gurer ner ab Pbeehcgvbaf, naq fvapr gurer pna bayl or bar Rivy nzbat gurz, gurl zhfg obgu or Tbbq. Shegurezber, fvapr ab bgure Trzpensgref be Rayvtugrarqf ner va gur Ivyyntr, arvgure punenpgre pna or gur Qbccrytnatre. Guvf zrnaf gung nyy guerr Zrqvhzf ner gehgushy. Urapr, gurer zhfg or ng yrnfg gjb Rivyf nzbat gur Fpbhgf, zrnavat gurer vf ng yrnfg bar Rivy pynvzvat "Yvyvf vf guerr pneqf njnl sebz pybfrfg Rivy". Guvf fgngrzrag guhf pnaabg or gehr, zrnavat gung obgu Fpbhgf pynvzvat vg ner Rivy. Ol gur Rayvtugrarq'f fgngrzrag, gur pybfrfg rivy gb gurz va gur pybpxjvfr qverpgvba vf guerr pneqf njnl sebz gurz, zrnavat gung pneqf guerr, svir, naq frira - nyy guerr Fpbhgf - ner gur Rivy punenpgref.
(Edit: added link and this message)
excuse me
what
3, 5, and 7 has to go.
1: Confirms 10 as a Enlightened
2: Confirms 9 as Gemcrafter
3: Claims Lilis is 1 away from a evil which is impossible
4: Confirms 9 as real Gemcrafter, possible Doppleganger
5: Claims Lilis is 3 away from a evil which is impossible
6: Claims 1 evil out of 4, 7, and 10; 4 and 10 are confirmed while 7 is not
7: Claims Lilis is 3 away from a evil which is impossible
8: Is why no murders happened
9: Confirms 10 as good
10: Claims evil are equidistant which makes 3 and 7 both evil
CABBAGE NOISES INTENSIFY
A wonderful game, great Work.
I would love to know how much damage killing each of the villagers does, it all does random amounts.
5 is the standard penalty for most villagers and outcasts. That’s almost all the characters.
2 when killing a drunk because the drunk acts like an evil and sometimes you can’t avoid spiking him trying to figure out who is actually evil.
9 for a corrupted knight
6 for a drunk disguised as a knight (special case)
∞ for a real bombardier
And Lilis subtracts 2 health every fourth flip which is why Lilis rounds can look a little weird healthwise.
Thank you so much!!
Can anyone explain me why plague doctor wasn't corrupted and said the truth? I thought corrupted characters can't do their jobs. That's what 'Corrupted' tag explains.
Yup, corrupted characters lie. Here Plague Doctor was not corrupted, so he told the truth.
MY GUY!
HELLO
Pooka only corrupts adjacent villagers. The Plague Doctor is an Outcast, not a Villager, so was not corrupted by Pooka.
OH adjacent VILLAGERS
Thank you, now I got it
Very fun rules, but the game seems fundamentally broken right now. I've lost multiple rounds because character hints were completely incorrect, and the character was neither corrupted nor drunk. Would absolutely play more if these issues were fixed.
There are no major errors in the gameplay logic right now (but the lack of tutorials is a problem, imho). People here are happy to sort what’s going on if you screenshot your game results.
The wretch is usually the culprit though for new players, fittingly enough.
Here’s an example of someone else’s problem with the wretch: https://itch.io/post/15061433
LOVER ON 1 NOT EVIL NOR CORRUPTED SAY "NO EVILS AGAISENT TO ME" WITH A WRETCH ON 2
INTENSIFY
I LOVE this game but I really don't get the baker at all. I think sometimes in rounds I'm lacking major information and it happens like wayyyy to often. Like many rounds of its a 1 in 9 chance, but maybe its just me being bad at the game. I just don't get the doppleganger and the baker much, like the baker says its meant to be someone else I have NO idea how to find out who she was before. If you guys have any tips for me that would also help.
https://demonbluff.wiki.gg/wiki/Baker
I needed the wiki for the baker.
Basically the baker is a disease that propagates to one unflipped villager card every time a new baker is flipped until it hits a corrupted one. The corrupted one will transform, lie about what it used to be, but end the chain.
So it’s possible for a medium to say something like #7 is a real Knight, and then on flip #7 is a baker that says “I was a Knight” (or if corrupted lie and say “I was an Oracle.”)
“I am the original baker” is always a good, uncorrupted card, but may be a doppel.
Also alchemists who were bakered will still do their alchemy because alchemists are a round start ability, not an on flip ability.
I know how to clear the DREAMER and the JUDGE. if the dreamer says the WRETCH is a cabbage, the dreamer is good. if the judge says that the confessor is telling the truth, the judge is good.
unless they are the puppet
Sometimes when there is a puppet, self-validation is the best strategy.
The only problem with puppet currently is a puppet knight does technically lie by saying “I can’t die.” That should be sneak changed on right click when knight is puppet as a freebie for anyone observant, like cabbage dreamer.
Puppet killing puppeteer ought to unlock a backstabbing-themed skin, imo.
why is the puppet commiting suicide
Puppet was a slayer, and a puppet slayer can still slay evils. They will slay their puppeteer or themselves. Puppets can also tattle on themselves as fortune teller, jester, bishop, empress, and witness.
The only time the puppet sabotages the ability of the card it is impersonating is puppet alchemist (always “I cured 0 corruptions”), puppet Baker (always “I was a baker” and no propagation), and puppet Knight (can be killed). Puppet confessor will be dizzy.
puppets are evil, but they always tell the truth
yes i have a friggin brain
This game is absolutely horrible.
The characters lie when they aren't evil.
bro have you heard of corruption and drunk?
In the upper right, there is a list of the characters that might appear in the round and you can right click to learn how their abilities work. Some like Wretch (always good so never kill, but seen as a truthful but evil minion by truthful characters) can cause unexpected behavior.
The rest is logic.
If you have Poisoner (+1 Corrupted villager adjacent to Evil) and Baa (Don’t know which outcast will be in play), and a choice between Drunk and Wretch for the one outcast and no wretch appears on flip, then you expect 4 total lies - one drunk, one corrupt, and 2 evils. At least two liars have to be adjacent. Then you plot out possible scenarios that would make the board consistent with 4 liars (if X is a lying evil, this guy must also be a liar).
Then you kill someone suspicious (unless you kill a bombardier or you are in a Lilis round, you get a “free” kill) and find out if you logicked wisely. If you were wrong, there’s a good chance you can use the new information (dead cards reveal if they were truthful or corrupt) to pivot into the correct solution, especially if you didn’t tap all the character abilities.
Also you can use dead character abilities, even if they were evil, which helps.
it is practicly the same thing execpt the alcemist can't cure it.
for the drunk
THATS THE POINTING OF THE F#CKING GAME
Simple but clever. I love the way simple rules interact to create complex situations. Of course, you do sometimes get situations where you can only win by luck.
I think I just had the best round of demon bluff from a pure logic standpoint. This feels like the purest single game you could play to test if you know the rules.
8 would have been the perfect opening strike because drunk and demon must be double claiming the same role, and 3 and 5 would both have to lie if 4 was evil and only one of them could be poisoned.
Day 1 of waiting "patiently" for the next DB update
(we gonna be here for a while)
the dreamer said the wretch is a cabbage? Is that normal?
Yes. If the Dreamer is not lying, they will say the Wretch could be a Cabbage. You can right-click on characters for more information on their ability.
get the dreamer farmer away from the wretch
Here’s that hundred village streak validated on one account. (Sorry it took me while, roadtrip!) I discovered a new nitpick. If you save enough villages, the total number in the all saved villages tab on the left goes too close to the edge for those wide numbers.
Hey, is this a bug, or did I misunderstood something ?
The oracle said "#1 or #4 is a Poisoner" but there was no Poisoner in the possible cards for the round so I figured it was lyind and either Evil or Corrupted, but it was neither.
What happened ? 🤔
The Wretch registered as a Poisoner.
Yo,so I came with a character idea.its called the "dancer",a good villager role.her ability is to tell if any specific demon role is an odd or even number.ex:it's a deck of 8 cards,4 is a shaman, dancer says"shaman is an even number",so she's good.however,if she says "puppeteer is an even number"(puppeteer is 7 or not even in the deck) that means she's evil or corrupted
This is a good one! Maybe par of slightly less than architect (but def less than oracle) because of the specificity but it doesn’t combine with any existing character role which keeps the balance.
Maybe the dancer should name one odd and one even Evil if you wanted to increase the potency a bit. (Puppet is Odd, Puppeteer is Even) (No even evils and no odd evils would be pretty helpful if that happened, which might be too OP.)
Ty for the support.the dancer's meant to not be a very potent character since her desc literally says "one step too far from the meant placement and she'll crash out" so I decided to focus on only one evil at a time since she's a bit of a control freak
Can someone at least make a HC design of her?I may be an artist but I really dunno what to do with her as her design
The jester literally said ''There are 3 evil'' That's so funny i love it XD I already catched 1 evil and immediately knew who the other evil was. I'm excited for the full release <3
(I also got 4 bards in one round, crazy lol)
I can't play the game, this error happens when I launch it on Windows 11
(It says "Unable to parse Build/DemonBluff_v0_391a.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.")
My endless streak, split between my login and unlogged-in cookies is now 100 villages in a row, so I am now comfortable having even more opinions.
More Bugs Observed
Oracle mode bug. The flip-order tracker should not reset after executing a character.
Text off screen.
Pooka Frequency Check? I like Pooka in my endless games, but I seem to get the true fluffiest evil 50% more than Baa. Goat guy seems under-represented.
Playstyles
All minion games. I don’t mind the demons, but it would be nice to regularly have all-minion games in hard mode to mix it up a little. The minions have a greater range of disguise and slightly more chaotic abilities on average so they are quite challenging.
Wording Fixes
Small fix to Medium. The medium should say “#3 is actually a doppelganger” instead of “#3 is a real doppelganger” to match the better phrasing of the drunk.
Evil Hover text. The Evil hover text has a few grammatical oddities. Maybe change it to “Character alignment. Eliminate all Evils to save the village. Evils Lie and Disguise, unless specific rules say otherwise.”
(Current text is “Character Alignment. Eliminate them. Most often Lie and Disguise. Eliminate all Evil to save the village.”) IMO, the plural noun “Evils” as a shorthand for “evil characters” is trivial to understand, used consistently in other parts of Demon Bluff, and fits the gamelike context.
Alchemist Activation. Alchemist’s card should mention that his ability triggers at the start of a match when he is still facedown after evils and outcasts have acted because he is a violation of the typical rule that most abilities trigger on flip.
Chancellor and Puppet. It would be helpful to note somewhere that Outcast and Evil numbers in the upper right Villager/Outcast/Minion/Demon tracker don’t reflect the totals in game because of these characters’ abilities.
Minor plurals. It’s the littlest of nitpicks, but 1 minion and 0 demons in the upper left tracker would be correct.
Outcast-related deck bloat
Hard games generally have one too many possible outcasts in the play deck. This makes Baa completely meaningless as a demon.
For instance, a 6 Villager, 1 Outcast, 2 Minions, 1 Demon game with Chancellor, Minion, and Pooka has 15 cards in the play deck (9 villagers (6 real + 3 potential disguises), 4 outcasts, 3 evils) for 10 cards on the field. The play deck should only have 3 outcasts to account for the one chancellor will add, and a possible outcast disguise.
In a 9 card game with Witch and Pooka and 2 outcasts, 4 outcasts show up in the play deck. In this type of game, I would expect play decks that alternately have 2 or 3 outcasts, varying the uncertainty.
Fixing the outcast deck bloat would make hard games marginally easier on average because of uncertainty reduction, but it benefits players who like more logical approaches as opposed to stab-and-find-outers (like me!). You could have a mix of both, too.
Baker. The baker is a benefit & drawback flawed character like an outcast, but they can’t be listed as one because their ability wouldn’t work. That said, internally, I really think the baker should be treated as an outcast for frequency purposes. Remove one outcast from the game if a baker is going to show up.
Even more characters that could be in the game
Gardener
(Villager, Good) (↶) Pick 1 character: Learn how many evils were still facedown after the selected card was first flipped over. [NO NIGHT REFRESH! BUT MAYBE NOCTURNAL REFRESH.] Hint: Oracle Mode numbers cards by the order they were originally flipped in.
Lazybones
(Outcast, Good) Disguises as a Villager or Outcast with an (↶) activating ability. Trying to use their ability reveals Lazybones’ true identity.
(↶) Select two/three cards from the pop-up deck of eligible roles. Lazybones randomly disguises as one of those characters and can use their ability. Hint: Truthful villagers always see Lazybones as Lazybones and an Outcast.
[The ability is Lazybones running off to the neighboring village to borrow someone else to do their job! And the eligible roles might be the villagers in the current deck, or cards that are less powerful. Lazybones keeps the yellow outcast card border when it borrows a new role as a reminder of what they are.]
[A card to throw off careful player calculus, but give them an opportunity to try to pick a custom villager in recompense.]
Nocturnal
(Outcast, Good†) Game Start: I disguise as a Good Villager currently in play. I am initially Good and Truthful.
If a Good character is Executed, I turn into a Lying Evil Demon that must be Executed! (Note: Evils who slay Goods do not turn Nocturnal.)
Hint: When Nocturnal turns Evil, cards with abilities that refresh during a Night Cycle instantly renew. Previous statements and actions Nocturnal made while Good are still seen as truths, but any new ones after a turn will be Lies.
“A sinister and restless bloodline, reawakened by innocent blood spilt.”
[A card to share the game with a drunk or doppelganger, best friend of the Chancellor. Might also need the ability to reactivate any one living card’s power if there are not enough night refresh roles on the board. I think disguising as a card not in play like a usual demon is a bit too tricky when there is corruption everywhere.]
Ghul
(??? Evil) If there are no dead characters, lose 1 health on every other card flip, starting with Flip 1. (e.g. 1,3,5,7,9)
[Not sure if this would be better or worse in play than the other one health lost per flip baddie with reduced penalty I suggested below. The goal is to encourage strategic flipping and early risk-taking. Should not show up with Lilis or any other health subtractors. (Although I think of Lilis as a slightly stronger Witch, like Pooka is a stronger Poisoner, and doesn’t need extra bleed damage because losing a good villager selectively is its own penalty.)]
Thanks for all the feedback! The ideas are really great.
And congratz on doing 100 wins in a row! Thats a huge number
A victory isn’t legit until it is all on one account, and I bet someone else can verify before I do! I’ll work harder for that screenshot proof, and good luck on the Q1 launch schedule!
oh, no no, we are moving release to Q2-Q3. We definitely need more time :D. Will announce that at the end of this month.
hi, i love your game. *why did you choose to make wretch a cabbage*
Can't Lazybones be circumvented simply by trying everyone's ability and pressing "Cancel"?
Canceling is not really using an ability. It would be a bit silly to include a loophole like that.
If you execute a Drunk Disguised as a Knight, do you take 2 DMG 'coz it was a Drunk or 9 DMG 'coz the Knight was corrupted?
6 damage.
My understanding is that, internally, the math goes like this:
i've been playing this for like four days and i love it. i literally woke up and thought abt this game. so peak.
What does it mean that Baa adds a fake Outcast? How is fake Outcast any different from normal one, do his abilities work? Let's say fake Doppelganger.
It means that it is visible in the deck, but its not actually in the village. So lets say Baa adds Doppelganger to the deck view, but the Doppelganger is not actually in play.
I agree it is poorly written, I will reword that for sure or redesign his ability a little bit.
i believe by "fake" it means that Outcast will appear in the deck, but will never actually spawn. So a fake Doppelganger would mean it looks like Doppelganger has a chance to spawn, but it never will (and you don't know that)
you can't really see it that good anymore, but basically #3 said that #3 or #8 could be poisoner. And #7 said #3 is saying the truth, but they are both wrong? And not corrupted?
The wretch catches a lot of people because they are used to thinking of the wretch as a safe, good character because no evil ever disguises as them.
But remember the wretch is seen as a random evil minion (it might change within rounds) by everyone but a truthful dreamer, who sees them as a cabbage. That means Lilis won’t kill a wretch on a first night because she thinks they are an ally, for instance.
In this case, the oracle thought the wretch was a poisoner, which immediately validated the oracle as truthful (albeit kinda useless, lol).
It also means you have to be more careful with hunter’s testimony because “poisoner” could be the real poisoner or the wretch.
heh, 69.
"Major update - Itch version catches up with Steam69 days ago"
also, made it to ascension 5 good gameplay loop, got ruined by evils backing each others up and certain roles when one lies not confirming another lied/is evil.
The Baker chains so long as the new Baker’s original role is not corrupted.
If not corrupted, the first Baker flipped (or Doppel baker) truthfully says “I am the original Baker”. It then targets a still facedown villager card to become a baker, who when flipped will try to baker another villager, creating a chain. The chain breaks if a baker tries to target a corrupted character, who will turn into a baker but lie about what their original role was and will not baker any more facedown cards.
A puppet who was a baker will claim “I was a baker.”
The strat in the game you just played would have been to shank the confessor, since there are no outcast disguisers to worry about (so bomby is real). If the confessor was corrupted because the poisoner was nearby (only 1 corruption in this game and they must be next to the poisoner), the poisoner must be the #5 baker claiming medium because 7 was telling the truth. And Baa would be the dreamer because demons can’t be the same role as a villager and the other bakers are clear.
Of course, shanking the confessor would have revealed Baa, meaning 7 was lying and you could validate the dreamer on Baa to reveal the dreamer was also lying. Then it becomes a fifty-fifty choice about who to shank (you still have 10 health, so you win).
Sometimes the best strategy is to figure out potential solutions and then spend the free kill on someone suspicious you think you would break the conundrum.
This is also why Baker games are tricky because the jester and medium might have given you more and better information.
⚠ Warning: do not click on links in comments offering "latest version". It is a scam. Developers would not post links for new versions in comments.
where are those at? (so i can report them)
as of when I posted this, they have all been deleted, but they keep being posted on popular games
i got too addicted on this game, love it. can't wait for full release
Let me know when it's available for mobile 🙏