just checked new patch. I very like your game. But i think it was okay to pooka be so powerfull. I mean, if there are only 1 demon (and it is pooka) it is okay.Demons are like bosses, or smth. It must be powerfull mb. Also ty for new jester! He is more useful. For druid is good update too. Ty to make info about drunk clear. But may be it is good to stay "my info is random". New slayer, btw, super cool. I think, he is just a little bit imbalanced. May be if he corrupted or lying, he will kill vilagers. One thing i just wanted to say is don't be affraid to make game hard. Just try to make every card usefull, so the players tried to analyse every info to find every sungle lie. Yesterday i found 4 evils with 1 old pooka, and that was amazing feelings. Also deckbulding mode is super cool. I'm so into your game. I want to plaay it more.
U right, new saint is strong. I also imagine my game, when a lot of card are saints in deck build mode. It isn't just my imagination, because i made one deck, where half of my vilagers was confessors (someone was drunk, someone copied by dop etc).
I have an idea about card effect btw (may be for saint or smth else). Other cards cannot lie about this card. But i think in will be hard to do this technicaly. Also saint effect is too equal with knight effect.
About wretch. I think good idea to describe his effect as "valigers, who learn evil, learn him as evil". So it will be more clear. For example druid do not learn evils, so it is okay to register wretch as outcast, not the evil.
And another 1 thing, may be puppeteer is strong enough to make him demon?
if you can add a way to flag people as safe and make it so if you hover someone it highlights who they are referring to please do so because I have the memory of a goldfish and i mess up often when looking for someone. thanks!
I enoyed the game a lot. A nice way of making the mechanics of a social deduction game work for singleplayer.
My main issue is that difficulty seems swingy. Even for the same ascension level. I feel its mostly because poisoned (or equivalent) shifts the scales too much. One game I had 7 out of 10 chars lying due to 3 evil, 1 drunk and 3 poisoned. Specially when combined with the multitude of non binary answers made getting the evil guys a shoit in the dark. However other games of the same ascension can be relativelly easy.
The Confessor and the Puppeteer don't seem to work with each-other? My understanding is that the Puppeteer makes the villager next to them into an evil (but truthful) version of that role, while the Confessor specifically says that they always tell the truth. However, I've only ever seen a Puppet Confessor lie - shouldn't they say "I'm evil" or something to that effect?
How is the Baron supposed to work? Does it just change an adjacent Villager into an Outcast version of that card (meaning that an Alchemist can't cure them of poison) or does it transform them into a specific Outcast (so suddenly you have to worry about there randomly being a Saint or Wretch to mess with your plans)?
Similarly, how is the Baker supposed to work? Is it guaranteed (so if I flip over one Baker I know that either the Baker is evil OR that all of the following cards are evil) or is there a chance that it won't do anything? I only ask because every single time I got the Baker I only ended up flipping one Baker.
It'd be nice if Knights said something like "I can't die", if only because it'd make the fact that you can kill poisoned Knights a little more obvious.
It'd be really nice if cards that poison other cards included some reminder of what poison does.
I think it'd be cool if Evil cards reacted to being discovered by changing their original clue to some variation of "darn, you caught me!".
I'd love to see some incentive to not flip over every card.
1. That is true, Puppeteer turns a random adjacent Villager into a Puppet. Currently Confessor always says 'I Lie' if he is either Evil or Poisoned. So as a Puppet, even if he must be truthful he will tell you 'I Lie' cuz he is Evil. His description and ability will be fixed in todays update.
2.Baron changes an adjacent Villager into a specific random Outcast that is not currently in the village yet. So it will change a character into one of these: Drunk, Doppelganger, Plague Doctor, Saint etc.. Also there can not be duplicates of Outcasts in the Village, if there are, it means one of them is Evil. And yes if he turns an Alchemist, the Alchemist 'curing' ability will not trigger and his role will be changed.
3. The Baker (if not Poisoned and not Evil) should always duplicate into another unrevealed character. If he gets duplicated into a Poisoned character he will stop duplicating. I will check him again, maybe there are some edge case issues with him, but he should always copy.
4. Good idea!
5. This will be added in the next update, that is a constant complain :D
Outcasts like Drunk, Doppelganger or Plague Doctor are also Good characters (even if they are not Villagers), so Medium should call their real roles (and not the bluffed ones)
It seems Evils bluffing as Enlightened can't lie if the truth is equidistant. I can't tell if they lie by flipping the direction they would've said, or if they just aren't coded to lie about that. Likely a bug, but very helpful and somewhat intuitive with a bit of thought.
I haven't seen how poison affects things, but it could go either way.
This game is honestly my favorite I have seen on itch thus far. I do have a question. Say I activate a bluffing jester's ability. I select three cards at random. If the jester says one of them is evil, and is bluffing, then are two of them evil? Or is the number the jester chooses random?
Great game with great art, can't wait to see where it goes in the future.
Currently bluffing/lying jester will say a random number that is not true. So if jester picked 2 Evil, he will say a random number out of 0, 1 or 3. etc.
In one of the future updates there will be a panel in game explaining every character ability for different cases like Poisoned or Evil etc.
Very good. I ran into a couple of times the Minion/Outcast/Demon categories were incorrect (like learning that among 3 cards which included a 'saint' that no outcasts were present, and a bishop warning me that between #4 and #5 there was a Minion when the round had only 1 Demon. Both leading me to execute innocents.)
hm possibly, his ability could read then as 'I have a 50%~ chance to get Poisoned' or something along those lines. I feel like Drunk should stay consistently Poisoned, but I will experiment with him.
Anyway I plan to reduce <Poison> statuses in game, In large amounts they feel very unfair.
Maybe you've heard of One Night Ultimate Werewolf; it's my favorite board game ever. The thing is, it requires a group of people, and it can be hard to find one... I really love how this is essentially a singleplayer version of ONUW! The social deduction mechanics work perfectly as logic puzzles, and it's just a super fun game to play. The art is great as well, feels really original and cool. I really look forward to the full thing, and thank you for making this (intentional or not) singleplayer adaptation of social deduction!
Played a bunch of them, ONUW, Secret Hitler, Avalon, Spy Fall, ofc Mafia.
But the most complex one is Blood on the Clocktower, as someone mentioned it. Demon Bluff was heavily inspired by that game :D. You should check that one out if you like Social Deduction games.
There are also some deduction board games like 'Search for planet X', 'Cryptid' or even 'Cluedo', that got me inspired as well
I don't get this situation, especially the Poisoned Drunk and #1 and #4 saying he is telling the truth. Both of them should be lying about this, but he is actually telling the truth right? He did not cure anyone.
Currently when someone is bluffing as an Alchemist they check how many Poisoned characters are around them and say a number that is opposite to truth (and not how many they cured in fact). So in this case 1 Poisoned Poet is next, so Drunk said 'I cured *0*...'. But its badly worded currently. He either should say he cured someone or say something like '0 Poisoned characters around me'~
Yeah, sorry, but it just becomes pure guesswork by like ascention 10, when half the board is evil and the other is poisoned there is no way to logic anything properly
You'd be surprised; if you keep track of the numbers of Evil there have to be for people to corroborate each other, there are still quite a lot of logical deductions that can be made, it just becomes more mathematical.
I would just like to say this now, PERFECT game, its a rly good game just because it gets you working the mind and making all the links, Thank you So much for making this game Uzabiart
I will be updating this demo for quite some time until the full release, so there is still more polish and more updates to come here for sure. Full release will probably be mostly on steam, but its still quite far, will see.
I mean, knights don't claim anything. They just have an innate ability, so it's safe to execute them immediately unless a drunk or something like that is in play.
They claim "I can't be killed", which is a lie for non-knights and true for real ones, except poison apparently NOT ONLY makes them lie "I CAN be killed" but also reverses the effect (they now die if they are killed)
I haven't noticed the Druid text, even though I looked at it so many times :D. I’ll post the next update here soon with a bunch of fixes and spelling corrections.
Judge currently recognize all Evil characters (even Puppet), as Lying. Its unintentional, so probably it will be either better explained or changed. Thanks for pointing this out!
I think the logic behind some power need a bit of a tweak, character putting themself in their info aren't exactly helpful (as a good ans an evil player would say the same thing). Also there seems to be no difference between minions and demons right now. Also the Knight is a bit strong because it's a free execution without consequences? The baker is really funny. The dreamer info isn't really helpful.
Still, It's a quite good game that might need some mechanical polish
Definitely planning to keep iterating on characters and adding new ones :).
I agree with your points.
Knight is strong, he is designed to be mostly in the easier levels, might be removed in later Ascensions/Difficulties. Also later planning to add characters that can mess with 'Immortality', so he might lose value when I add few characters. Will see.
Characters pointing themselves might be sometimes their only option, but I agree, it should probably be limited.
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How is the mutant going to work?
I see it in a gif under the game but I'm curious
I have few ideas, nothing concrete yet tho, you will see ;)
You could have it where the mutant bluffs as another role and is killed if it is discovered to be lying (for example, by the judge)
just checked new patch. I very like your game. But i think it was okay to pooka be so powerfull. I mean, if there are only 1 demon (and it is pooka) it is okay.Demons are like bosses, or smth. It must be powerfull mb. Also ty for new jester! He is more useful. For druid is good update too. Ty to make info about drunk clear. But may be it is good to stay "my info is random".
New slayer, btw, super cool. I think, he is just a little bit imbalanced. May be if he corrupted or lying, he will kill vilagers. One thing i just wanted to say is don't be affraid to make game hard. Just try to make every card usefull, so the players tried to analyse every info to find every sungle lie. Yesterday i found 4 evils with 1 old pooka, and that was amazing feelings. Also deckbulding mode is super cool. I'm so into your game. I want to plaay it more.
Thanks!
I will unlock Advanced mode next update, it will have all current characters and more scenarios. Basically all hell let loose~.
I also love hard puzzles so having a way to play very hard challenges is also a must for me :D!
And you are right the last level in standard mode should also be very hard, I will probably revert Pooka to previous form.
I also am not sure about new Saint tho, seems quite strong when we also have a Confessor around. Will see.
U right, new saint is strong. I also imagine my game, when a lot of card are saints in deck build mode. It isn't just my imagination, because i made one deck, where half of my vilagers was confessors (someone was drunk, someone copied by dop etc).
I have an idea about card effect btw (may be for saint or smth else). Other cards cannot lie about this card. But i think in will be hard to do this technicaly. Also saint effect is too equal with knight effect.
About wretch. I think good idea to describe his effect as "valigers, who learn evil, learn him as evil". So it will be more clear. For example druid do not learn evils, so it is okay to register wretch as outcast, not the evil.
And another 1 thing, may be puppeteer is strong enough to make him demon?
you are right, I will adjust these things
Really cool game! It's really fun to play. If you can, add a little screenshake when you kill a good guy, so you feel extra bad doing so!
if you can add a way to flag people as safe and make it so if you hover someone it highlights who they are referring to please do so because I have the memory of a goldfish and i mess up often when looking for someone. thanks!
that would be nice
I enoyed the game a lot. A nice way of making the mechanics of a social deduction game work for singleplayer.
My main issue is that difficulty seems swingy. Even for the same ascension level. I feel its mostly because poisoned (or equivalent) shifts the scales too much. One game I had 7 out of 10 chars lying due to 3 evil, 1 drunk and 3 poisoned. Specially when combined with the multitude of non binary answers made getting the evil guys a shoit in the dark. However other games of the same ascension can be relativelly easy.
Thanks, glad you like it!
The swingy difficulty is being worked on, so should be improved next update~
I had fun with this one - good job!
Some thoughts:
Glad you liked the game and thanks for feedback!
1. That is true, Puppeteer turns a random adjacent Villager into a Puppet. Currently Confessor always says 'I Lie' if he is either Evil or Poisoned. So as a Puppet, even if he must be truthful he will tell you 'I Lie' cuz he is Evil. His description and ability will be fixed in todays update.
2.Baron changes an adjacent Villager into a specific random Outcast that is not currently in the village yet. So it will change a character into one of these: Drunk, Doppelganger, Plague Doctor, Saint etc.. Also there can not be duplicates of Outcasts in the Village, if there are, it means one of them is Evil. And yes if he turns an Alchemist, the Alchemist 'curing' ability will not trigger and his role will be changed.
3. The Baker (if not Poisoned and not Evil) should always duplicate into another unrevealed character. If he gets duplicated into a Poisoned character he will stop duplicating. I will check him again, maybe there are some edge case issues with him, but he should always copy.
4. Good idea!
5. This will be added in the next update, that is a constant complain :D
6. This is being worked on as well :D!
so cool and amazing
Mediums can call out drunks, not sure if that's intentional
Outcasts like Drunk, Doppelganger or Plague Doctor are also Good characters (even if they are not Villagers), so Medium should call their real roles (and not the bluffed ones)
It seems Evils bluffing as Enlightened can't lie if the truth is equidistant. I can't tell if they lie by flipping the direction they would've said, or if they just aren't coded to lie about that. Likely a bug, but very helpful and somewhat intuitive with a bit of thought.
I haven't seen how poison affects things, but it could go either way.
When is it going to be on steam?
Demo will be released at the end of this month.
Full release around October, but its not official and might change~
will it be free?
This is one of my faves! Is there a way to reset progress?
I am adding this option in the next update, thanks!
I added an option to reset progress in newest update
awesome!
This game is honestly my favorite I have seen on itch thus far. I do have a question. Say I activate a bluffing jester's ability. I select three cards at random. If the jester says one of them is evil, and is bluffing, then are two of them evil? Or is the number the jester chooses random?
Great game with great art, can't wait to see where it goes in the future.
Thank you!
Currently bluffing/lying jester will say a random number that is not true. So if jester picked 2 Evil, he will say a random number out of 0, 1 or 3. etc.
In one of the future updates there will be a panel in game explaining every character ability for different cases like Poisoned or Evil etc.
This is really fun! Have you considered allowing the player to add marks next to a character (like definitely good) to help keep track of their logic?
great idea! will consider to add this option. Thanks!
Very good. I ran into a couple of times the Minion/Outcast/Demon categories were incorrect (like learning that among 3 cards which included a 'saint' that no outcasts were present, and a bishop warning me that between #4 and #5 there was a Minion when the round had only 1 Demon. Both leading me to execute innocents.)
Is drunk considered poisoned?
yes, he is considered poisoned
well what if the drunk is poisoned, Wouldnt they be sober? or would they just stay poisoned
oh, that is a good point, currently Drunk always self Poisons, if he gets poisoned again it won't stack nor negate his ability.
Its actually currently impossible for drunk to be healed (since Alchemist heals only Villagers), so his info will always be wrong.
can that possibly be implemented as a rare chance where the drunk is like a doppelganger but actually says something true?
hm possibly, his ability could read then as 'I have a 50%~ chance to get Poisoned' or something along those lines. I feel like Drunk should stay consistently Poisoned, but I will experiment with him.
Anyway I plan to reduce <Poison> statuses in game, In large amounts they feel very unfair.
*Insert thumbs up emoji
Maybe you've heard of One Night Ultimate Werewolf; it's my favorite board game ever. The thing is, it requires a group of people, and it can be hard to find one... I really love how this is essentially a singleplayer version of ONUW! The social deduction mechanics work perfectly as logic puzzles, and it's just a super fun game to play. The art is great as well, feels really original and cool. I really look forward to the full thing, and thank you for making this (intentional or not) singleplayer adaptation of social deduction!
Just wait 'till you hear about Blood on the Clocktower, the game that inspired this one...
Yes, its one of my favorites too!
Played a bunch of them, ONUW, Secret Hitler, Avalon, Spy Fall, ofc Mafia.
But the most complex one is Blood on the Clocktower, as someone mentioned it. Demon Bluff was heavily inspired by that game :D. You should check that one out if you like Social Deduction games.
There are also some deduction board games like 'Search for planet X', 'Cryptid' or even 'Cluedo', that got me inspired as well
fun but some mechanics need some more explanation i think. it can get overwhelming fast
That is true, Poisoned Drunk should always Lie.
From the POV of the game here, the Drunk lied.
Currently when someone is bluffing as an Alchemist they check how many Poisoned characters are around them and say a number that is opposite to truth (and not how many they cured in fact). So in this case 1 Poisoned Poet is next, so Drunk said 'I cured *0*...'. But its badly worded currently. He either should say he cured someone or say something like '0 Poisoned characters around me'~
I will fix this in the next update.
Yeah, sorry, but it just becomes pure guesswork by like ascention 10, when half the board is evil and the other is poisoned there is no way to logic anything properly
that is true
You'd be surprised; if you keep track of the numbers of Evil there have to be for people to corroborate each other, there are still quite a lot of logical deductions that can be made, it just becomes more mathematical.
I can't stop playing. (This game is awesome!)
I would just like to say this now, PERFECT game, its a rly good game just because it gets you working the mind and making all the links, Thank you So much for making this game Uzabiart
Thank you so much :D! I will be updating it, so it will be a much more polished experience with more characters and different modes :D!
Is there any way that the full release can also be a play in browser? I am using a school Chromebook so I cant really download/pay for games
I will be updating this demo for quite some time until the full release, so there is still more polish and more updates to come here for sure. Full release will probably be mostly on steam, but its still quite far, will see.
Wretch - Shaman is 1 pair, then Shaman - Minion is 2nd pair.
So yes 3 Evils next to each other is registered as 2 pairs.
Maybe Knitter could specify that there are 3 next to each other instead? Or say something along those lines: 'There are triplets'
It should call that arrangement a triple, yeah.
It could count as two pair for other things, but for knitter's info it's kinda confusing.
enlighted ability i didnt understand it
Druid's ability and text needs to be reconciled (2 or 3 chars?) and also it should probably say what happens if both are outsiders.
Poisoned knights should claim they *can* die but be invincible, no?
Neat that evils can hide as outsiders now; makes saint's ability matter.
I mean, knights don't claim anything. They just have an innate ability, so it's safe to execute them immediately unless a drunk or something like that is in play.
You can execute poisoned knights. I don't think that's how it should work, but it does.
They claim "I can't be killed", which is a lie for non-knights and true for real ones, except poison apparently NOT ONLY makes them lie "I CAN be killed" but also reverses the effect (they now die if they are killed)
This game is so cool. I want to play it more.
This game is amazing, already wishlisted.
I've been tickeening with an idea like this, but could never make it work. I'm glad you did it so well.
fun game! It would be nice to see who was poisoned at the end of the round!
Really fun game! I'm not sure if you've already fixed this in the Steam version, but the Druid's ability text says "Outsiders" instead of "Outcasts"
Good luck with the game :D I'm looking forward to its full release.
Thanks!
I haven't noticed the Druid text, even though I looked at it so many times :D. I’ll post the next update here soon with a bunch of fixes and spelling corrections.
Thanks for replying :) Unfortunately, the Druid now says "pick 2 characters" but you need to pick 3 when using its ability.
Yeah, I was messing with him a bit, just threw an updated that also fixed that :D
it seems oracle dosent detect wretch as an evil minion
poison seems to make villagers lie?
i hate poison
ultimate rng character, a poisoned drunk
yeah it does, it probably should be better explained in the game
I think poison inverts how the card works because I killed a poisoned knight once. Poison could definetly be better explained.
yes, you are right. Poison also disables all non-info abilities on a character. So if Knights ability is 'I can not die', then it will no longer work.
what if the wretch gets poisoned then it no longer shows as an imp to other villagers?
this is so fun!
Can someone tell me why Judge lied in this round?
Judge currently recognize all Evil characters (even Puppet), as Lying. Its unintentional, so probably it will be either better explained or changed.
Thanks for pointing this out!
The overall polish is amazing, nice concept with nice visuals.
The phrasing is a bit confusing sometimes, but it's OK.
And yes...
The art is on point !!
I love the gameplay.
The art style though.. I ABSOLUTELY LOVE IT.
Neat idea!
A couple of bugs to iron out to be sure, but dang it sure is a fun game. Looking forward to this one!
Pretty nice game you have here !
I think the logic behind some power need a bit of a tweak, character putting themself in their info aren't exactly helpful (as a good ans an evil player would say the same thing). Also there seems to be no difference between minions and demons right now. Also the Knight is a bit strong because it's a free execution without consequences? The baker is really funny. The dreamer info isn't really helpful.
Still, It's a quite good game that might need some mechanical polish
Thanks for insights!
Definitely planning to keep iterating on characters and adding new ones :).
I agree with your points.
Knight is strong, he is designed to be mostly in the easier levels, might be removed in later Ascensions/Difficulties. Also later planning to add characters that can mess with 'Immortality', so he might lose value when I add few characters. Will see.
Characters pointing themselves might be sometimes their only option, but I agree, it should probably be limited.
The totally not witcher operates the same way as the knight if you target himself I think.
Nah because you won't be able to say if he is evil or not.
It seems like the game just lies sometimes. Like I just had an innocent fortune teller tell me that neither a wretch or a saint are evil
And the evils don't always lie
wretch appear as evil to other character so it seems normal ?
no, I just didn't realize poison makes them all drunk