Rebalance patch
- scroll down for latest changes
v0.140:
STANDARD MODE REWORKED:
- Now this mode ends at Village 12, after that you can reset the mode and play again to get a better score.
- Changed score system:
- Added 'Death counter' - its your main score now. The less time you die in the run the better!
- Added 'Revealed cards counter' - secondary score. The less cards you reveal during the run, the better!
- You can reset the Run - from settings panel or from game mode selection screen
- Removed 'Ascensions', replaced it with current 'Village' counter
- Adjusted difficulty curve - should be more reasonable at levels 8-11
System changes:
- Added helpful tooltips when hovering over Poisoned or Poisoning characters.
- Poisoned status - renamed to Corrupted
- 'Imp' renamed to 'Baa'
- 'Baron' renamed to 'Counsellor'
New Characters:
Bombardier - he is an Outcast - ability: 'Lose if you Execute me'. (He replaced previous Saint)
Characters roster:
Poisoner - Removed from standard, added to Advanced Mode
Shaman - Removed from standard, added to Advanced Mode
Alchemist - Removed from standard, added to Advanced Mode
Saint - disabled for now, will be added back later after a redesign
BALANCE CHANGES:
Poisoner - now Corrupts a random *adjacent* Villager (was random Villager from entire circle)
Confessor - slightly changed ability - now says 'I am dizzy' if he is Evil or Poisoned.
Witch - if Witch dies - it removes the curse and you can Reveal the last card.
Druid - Now also sees Wretch as an Outcast
Pooka - now Corrupts *adjacent* Villagers (if no adjacent Villagers then doesn't Corrupt anyone). Before was Corrupting *closest* Villagers, meaning it was reaching villagers even if they were more then 1 card away from Pooka
Visuals:
- Added few little theme visual touches, like Evils yells when executed or Witch hints~.
-----
v0.141:
UNLOCKED ADVANCED MODE:
- An endless mode of random scenarios with all current characters
- Difficulty might be sometimes high
BALANCE CHANGES:
- Pooka reverted - it Corrupts closest Villagers to itself (was Corrupting 1 random adjacent Villager).
Standard Mode:
- Further adjusted difficulty curve
Bugfixes:
- Oracle - in rare cases could not recognize Wretch as a minion, now it should always recognize it as a minion.
- Knitter - sometimes when lying could tell truth if there was only 1 Evil.
----
v0.141b:
Small changes:
- Advanced unlocks now at Standard Village 5 (instead of 12)
- Adjusted Village 12 in Standard
- Added Discord button
----
v0.141c:
- UI changes
- difficulty adjustments
----
v0.141d:
- Score system changed in Standard mode
- Difficulty adjustments
- Advanced mode renamed to Endless
- Endless mode unlocked by default
----
v.0141f:
Balance:
Wretch - reverted - he is now seen as a random minion, instead of a Wretch Minion.
Full logic of Wretch:
- Registers as a random minion from the current deck/village.
- If there are no minions in the village he will register as a random minion from the game.
Druid reverted:
Druid will no longer recognize Wretch as an Outcast - he will register as a random minion for everyone [maybe we change Druid later so he can see true Outcast roles]
Bug fixes:
Baker fixed:
Should now always copy correctly to a random hidden Villager.
(Previously he also saw himself as 'unrevealed', so sometimes he was turning himself into a Baker, hence there was no real change on the board)
Also fixed where Baker as a Puppet could copy itself over. (Puppet does not Lie, but his abilities like Alchemist, Knight or Baker should not work)
Judge fix:
When confessor was <Corrupted> - he could see him as lying - which was not true
System:
Changed score system for Endless mode.
Descriptions:
Slightly changed Doppelganger description. Will change it later to *'I Bluff as and have the ability of an in-play Villager'*, after we will have a rulebook and character hints systems to correctly explain 'Bluff' keyword.
----
Thank you to all reporting bugs or writing messages with valuable feedbacks!
More to come very soon!
Files
Demon Bluff
Roguelike card game, where your cards lie
More posts
- v 131 Changelogs25 days ago
Leave a comment
Log in with itch.io to leave a comment.