Rebalance patch


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v0.140:

STANDARD MODE REWORKED:

  • Now this mode ends at Village 12, after that you can reset the mode and play again to get a better score.
  • Changed score system:
  • Added 'Death counter' - its your main score now. The less time you die in the run the better!
  • Added 'Revealed cards counter' -  secondary score. The less cards you reveal during the run, the better!
  • You can reset the Run - from settings panel or from game mode selection screen 
  • Removed 'Ascensions', replaced it with current 'Village' counter
  • Adjusted difficulty curve - should be more reasonable at levels 8-11

System changes:

  • Added helpful tooltips when hovering over Poisoned or Poisoning characters.
  • Poisoned status - renamed to Corrupted
  • 'Imp' renamed to 'Baa'
  • 'Baron' renamed to 'Counsellor'


New Characters:

Bombardier - he is an Outcast - ability: 'Lose if you Execute me'. (He replaced previous Saint)


Characters roster:

Poisoner - Removed from standard, added to Advanced Mode

Shaman - Removed from standard, added to Advanced Mode

Alchemist - Removed from standard, added to Advanced Mode

Saint - disabled for now, will be added back later after a redesign



BALANCE CHANGES:

Poisoner - now Corrupts a random *adjacent* Villager (was random Villager from entire circle)

Confessor - slightly changed ability - now says 'I am dizzy' if he is Evil or Poisoned.

Witch - if Witch dies - it removes the curse and you can Reveal the last card.

Druid - Now also sees Wretch as an Outcast

Pooka - now Corrupts *adjacent* Villagers (if no adjacent Villagers then doesn't Corrupt anyone). Before was Corrupting *closest* Villagers, meaning it was reaching villagers even if they were more then 1 card away from Pooka



Visuals:

  • Added few little theme visual touches, like Evils yells when executed or Witch hints~.


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v0.141:

UNLOCKED ADVANCED MODE:

  • An endless mode of random scenarios with all current characters
  • Difficulty might be sometimes high

BALANCE CHANGES:

  • Pooka reverted - it Corrupts closest Villagers to itself (was Corrupting 1 random adjacent Villager).

Standard Mode:

  • Further adjusted difficulty curve

Bugfixes:

  • Oracle - in rare cases could not recognize Wretch as a minion, now it should always recognize it as a minion.
  • Knitter - sometimes when lying could tell truth if there was only 1 Evil.

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v0.141b:

Small changes:

  • Advanced unlocks now at Standard Village 5 (instead of 12)
  • Adjusted Village 12 in Standard
  • Added Discord button


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v0.141c:

  • UI changes
  • difficulty adjustments

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v0.141d:

  • Score system changed in Standard mode
  • Difficulty adjustments
  • Advanced mode renamed to Endless
  • Endless mode unlocked by default

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v.0141f:

Balance:

Wretch - reverted - he is now seen as a random minion, instead of a Wretch Minion.

Full logic of Wretch:

- Registers as a random minion from the current deck/village.

- If there are no minions in the village he will register as a random minion from the game.

Druid reverted:

Druid will no longer recognize Wretch as an Outcast - he will register as a random minion for everyone [maybe we change Druid later so he can see true Outcast roles]

Bug fixes:

Baker fixed:

Should now always copy correctly to a random hidden Villager.

(Previously he also saw himself as 'unrevealed', so sometimes he was turning himself into a Baker, hence there was no real change on the board)

Also fixed where Baker as a Puppet could copy itself over. (Puppet does not Lie, but his abilities like Alchemist, Knight or Baker should not work)

Judge fix:

When confessor was <Corrupted> - he could see him as lying - which was not true

System:

Changed score system for Endless mode.

Descriptions:

Slightly changed Doppelganger description. Will change it later to *'I Bluff as and have the ability of an in-play Villager'*, after we will have a rulebook and character hints systems to correctly explain 'Bluff' keyword.


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Thank you to all reporting bugs or writing messages with valuable feedbacks!

More to come very soon!

Files

v_0140_html.zip Play in browser
21 days ago

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