v 131 Changelogs
Demon Bluff » Devlog
v0.131d (April 8):
Balance changes:
- Slayer - Now kills an Evil character instead of dying due to its own ability.
- Judge - Can now detect if character is 'Bluffing' (instead of 'Lying'). Bluffing is when character is Hiding its real role - Meaning all Evil, and few Outcasts like: Drunk or Doppelganger appear as 'Bluffing'. All other characters should appear as 'Honest'.
- Lookout and Gemcrafter - Can no longer point to themselves when giving info (unless they have no other option).
- Plague Doctor - If Poisoned picked: now also says who he picked.
- Jester adjusted - Now it let you pick 3 characters (was 4).
- Wretch - Evil characters can not bluff as him now.
Fixes:
- Alchemist - Fixed a bug where he could sometimes say Truth even if he was Evil or Poisoned.
- Bard - Fixed a bug where he could sometimes say Truth even if he was Evil or Poisoned.
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Previous changes:
v0.131c (April 7):
- Fixed Oracle sometimes giving info with characters that are not in the game yet
- Fixed Alchemist not being able to reveal in few edge cases
- Slightly improved few character illustrations to be more readable
v0.131b (April 7):
- Druid now properly says 'Pick 3 characters...' (was '2' before)
v0.131a:
- Fixed Knitter misbehaving when there were 3 or more pairs of Evil
- Fixed Druid not being able to select 3rd character in few cases
- Puppeteer now creates Puppets only from Villagers when possible (no longer from both Outcasts and Villagers)
- Fixed an issue where Judge incorrectly detected lies from characters like Doppelganger or Puppet (They are not Villagers, but their info is still correct)
- Slight changes to spelling for Slayer and Wretch. Also changed spellings from 'X steps away...' into 'X cards away...'
- Changed Baker to trigger instantly rather than waiting for its own reveal animation. This should fix a few minor issues with the character.
Files
v_0031a_html.zip Play in browser
10 days ago
Demon Bluff
Roguelike card game, where your cards lie
More posts
- Rebalance patch7 days ago
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