i have been playing the game since april and i love it!
i don't believe i have come across any rounds that are unsolvable, though they can be very challenging. it took some time, but now that i am familiar with the game mechanics, i find that any puzzle can be solved using the information at hand, and that is very rewarding.
Even better, I plan to make a proper mobile version. Slightly adjusted to better fit mobiles. There will be a free demo version similar to this one (but ofc way more polished and refined).
Corruption is way too overpowered, and the characters used to remove corruption still take up character slots.Corruption is valued to 0.8 of an evil character. And the Outcast character is equal to an evil one, but killing them as a good one.
Balance still needs work. I’m not sure how complex it would be to build a calculation tool, but some level are simply impossible to clear, while in others, you can identify both evil characters on the board as soon as you flip the third card.
As mentioned above, if there are 4 evil characters, solving the puzzle becomes extremely difficult, and if there are more than five, you are destined to fail.
I also think that some, very difficult levels are way too dependent on luck. The balance is being worked on and should be improved. Ideally the game rounds should never be unsolvable and failing should be 100% dependent on the player actions.
Also many Quality of Life improvements are coming :D.
Hello! I really like this idea. A long time ago, I also wanted to create a single-player version of mafia, but since there were no precedents at the time, it was really hard for me to come up with a suitable gameplay mechanic to adapt mafia into a solo experience. I thought about it for a very long time, but still couldn’t figure out a way to make it work.
So I have a somewhat bold question—if I create a similar game in the future, would it be alright for me to use some of the design ideas from your game? (I’ll make sure to credit you and explain the origin and context of the whole thing.) I probably won’t be doing this anytime soon, as I’m currently working on other games.
I enjoy this game! I'd love to see the "Deckbuilding" gamemode to have an endless option aswell, i like picking out certain strategies to find the best one but with 6 rounds that doesnt really work and i feel like this would be a great addition!
A wonderful game, the only thing I would like to be able to do is mark characters that you suspect are evil/corrupt and to be able to draw lines between them, like visual note taking.
I love this game so far, but I have a weird feeling about the <corrupted> characters, i feel like the shouldn't outright lie, maybe give random character based info instead, so you don't run into situations where you just have to guess, and or one time items in the shop could be fun
Yes I am adding few items and consumables just to mitigate some unfortunate rounds. But I am also trying to adjust round balance so that there is no guessing rounds or unsolvable ones.
A big qualm I have is how I have to press each character cards to reveal at the beginning. Would prefer having a settings mode to auto reveal all or a quick flip all button. After spamming games my desire to keep playing shortens drastically by the manual process of clicking each character. Overall fun, but fix this for sure.
It matters which cards you flip, and in what order. Some characters affect face-down character cards, some restrict what you can flip, and you also score more points the fewer cards you flip. Flipping all of them at once gives you a big disadvantage.
A hidden shortcut (holding shift while clicking, perhaps) would be a good idea for earlier levels, when it isn't as important.
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i have been playing the game since april and i love it!
i don't believe i have come across any rounds that are unsolvable, though they can be very challenging. it took some time, but now that i am familiar with the game mechanics, i find that any puzzle can be solved using the information at hand, and that is very rewarding.
Love playing this on my phone! I'm buying it when it comes out - it'd be great to be able to still play the full version in the browser.
Good to hear you enjoyed it on mobile :).
Even better, I plan to make a proper mobile version. Slightly adjusted to better fit mobiles. There will be a free demo version similar to this one (but ofc way more polished and refined).
Post-Play evaluation:
Corruption is way too overpowered, and the characters used to remove corruption still take up character slots.Corruption is valued to 0.8 of an evil character. And the Outcast character is equal to an evil one, but killing them as a good one.
Balance still needs work. I’m not sure how complex it would be to build a calculation tool, but some level are simply impossible to clear, while in others, you can identify both evil characters on the board as soon as you flip the third card.
Thanks for the feedback!
I also think that some, very difficult levels are way too dependent on luck. The balance is being worked on and should be improved. Ideally the game rounds should never be unsolvable and failing should be 100% dependent on the player actions.
Also many Quality of Life improvements are coming :D.
Hello! I really like this idea. A long time ago, I also wanted to create a single-player version of mafia, but since there were no precedents at the time, it was really hard for me to come up with a suitable gameplay mechanic to adapt mafia into a solo experience. I thought about it for a very long time, but still couldn’t figure out a way to make it work.
So I have a somewhat bold question—if I create a similar game in the future, would it be alright for me to use some of the design ideas from your game? (I’ll make sure to credit you and explain the origin and context of the whole thing.) I probably won’t be doing this anytime soon, as I’m currently working on other games.
Yeah, that would be fine. Feel free to use my game as an inspiration for game mechanics :).
thanks!
I enjoy this game! I'd love to see the "Deckbuilding" gamemode to have an endless option aswell, i like picking out certain strategies to find the best one but with 6 rounds that doesnt really work and i feel like this would be a great addition!
Anyways, keep up with the good work! :D
A wonderful game, the only thing I would like to be able to do is mark characters that you suspect are evil/corrupt and to be able to draw lines between them, like visual note taking.
I love this game so far, but I have a weird feeling about the <corrupted> characters, i feel like the shouldn't outright lie, maybe give random character based info instead, so you don't run into situations where you just have to guess, and or one time items in the shop could be fun
Yes I am adding few items and consumables just to mitigate some unfortunate rounds. But I am also trying to adjust round balance so that there is no guessing rounds or unsolvable ones.
Thanks for the feedback :)!
A big qualm I have is how I have to press each character cards to reveal at the beginning. Would prefer having a settings mode to auto reveal all or a quick flip all button. After spamming games my desire to keep playing shortens drastically by the manual process of clicking each character. Overall fun, but fix this for sure.
It matters which cards you flip, and in what order. Some characters affect face-down character cards, some restrict what you can flip, and you also score more points the fewer cards you flip. Flipping all of them at once gives you a big disadvantage.
A hidden shortcut (holding shift while clicking, perhaps) would be a good idea for earlier levels, when it isn't as important.
Ah I see! I think I'd still do the shift in harder levels too haha, idk clicking each card is a pain imo.